H4CK N1GHT™ ES Waitlist

PROTECT. HACK. SURVIVE.

The night decides who survives.

Cyber defense · Hidden roles · Resilience

By day, build your network and sabotage your rivals. By night, survive real attacks — Phishing, WannaCry, AI Deepfakes. And trust no one: every player hides a secret hat.

Players
3-6
Ages
10+
Length
33-37 min
Cards
118
Hex tiles
15

How to play

Gather Codes. Trade them. Survive the night.

  1. Phase 1

    DAY

    Pick a card, play it and pass your hand.

  2. Phase 2

    NIGHT

    A real attack arrives. If you're not protected, you lose Codes.

  3. Phase 3

    DAWN

    Trade 4 Codes for 1 Totem.

  4. Goal

    3 TOTEMS

    The first player to gather 3 Totems wins.

  • Back of the Day cards
    Day Deck
  • Back of the Night cards
    Night Deck
  • Back of the Role cards
    Roles
  • Sample card: Zero Trust
    Zero Trust

> The rest of the 118 cards are revealed in the pre-order

Hidden roles

Six hackers. Nobody says which one they are.

At the start, every player receives a secret role. Who is defending the network and who is waiting for the night to attack it?

  • GREY HACKER

    > GH05T_

    The Shadow

  • BLACK HACKER

    > UNC1337_

    The Predator

  • RED HACKER

    > TH3_HUN73R_

    The Hunter

  • BLUE HACKER

    > R3SP0ND3R_

    The Shield

  • WHITE HACKER

    > GU4RD14N_

    The Guardian

  • GREEN HACKER

    > N00B_1337_

    The Apprentice

Cover of the rulebook

Rules

Download the rules.

The complete rulebook in PDF: the round explained with real cards, the 6 Hackers with their powers, the 118 cards and the true story behind every Night attack.

Waitlist

Get in before night falls

We'll tell you first when the pre-order opens. We only ask for an email; name and country are optional.

We'll send you an email to confirm your subscription. You can unsubscribe at any time.

Launch

Pre-order: coming soon.

We're wrapping up production. Whoever is on the waitlist hears first about the campaign date and its terms.

Schools & companies

Cybersecurity makes more sense when you play it.

Schools

A 35-minute game opens the conversation about online scams, passwords and digital trust. For ages 10 and up, no screens.

Companies

Awareness that actually sticks: team building for IT teams and for people who have never seen a security operations center.

> Language-free: all the playable information is in icons.

Workshops, bulk orders or a demo? Write to info@h4ckn1ghtgame.com.

Social & contact

Follow the trail.

Social media: coming soon. Contact: info@h4ckn1ghtgame.com.