PROTECT. HACK. SURVIVE.
The night decides who survives.
Cyber defense · Hidden roles · Resilience
By day, build your network and sabotage your rivals. By night, survive real attacks — Phishing, WannaCry, AI Deepfakes. And trust no one: every player hides a secret hat.
- Players
- 3-6
- Ages
- 10+
- Length
- 33-37 min
- Cards
- 118
- Hex tiles
- 15
How to play
Gather Codes. Trade them. Survive the night.
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Phase 1
DAY
Pick a card, play it and pass your hand.
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Phase 2
NIGHT
A real attack arrives. If you're not protected, you lose Codes.
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Phase 3
DAWN
Trade 4 Codes for 1 Totem.
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Goal
3 TOTEMS
The first player to gather 3 Totems wins.

Day Deck 
Night Deck 
Roles 
Zero Trust
> The rest of the 118 cards are revealed in the pre-order
Hidden roles
Six hackers. Nobody says which one they are.
At the start, every player receives a secret role. Who is defending the network and who is waiting for the night to attack it?
GREY HACKER
> GH05T_
The Shadow
BLACK HACKER
> UNC1337_
The Predator
RED HACKER
> TH3_HUN73R_
The Hunter
BLUE HACKER
> R3SP0ND3R_
The Shield
WHITE HACKER
> GU4RD14N_
The Guardian
GREEN HACKER
> N00B_1337_
The Apprentice
Waitlist
Get in before night falls
We'll tell you first when the pre-order opens. We only ask for an email; name and country are optional.
We'll send you an email to confirm your subscription. You can unsubscribe at any time.
Launch
Pre-order: coming soon.
We're wrapping up production. Whoever is on the waitlist hears first about the campaign date and its terms.
Schools & companies
Cybersecurity makes more sense when you play it.
Schools
A 35-minute game opens the conversation about online scams, passwords and digital trust. For ages 10 and up, no screens.
Companies
Awareness that actually sticks: team building for IT teams and for people who have never seen a security operations center.
> Language-free: all the playable information is in icons.
Workshops, bulk orders or a demo? Write to info@h4ckn1ghtgame.com.
