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Rules

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The complete H4CK N1GHT™ rulebook: how a round is played, what each of the 6 Hackers does, what's in the 118 cards and the real story behind every Night attack.

> v4.13 · 31 pages · 14 MB · English

Players
3-6
Ages
10+
Length
35 min
Cards
118
Hex tiles
15
Cover of the H4CK N1GHT rulebook

The round

Day. Night. Dawn.

Gather 4 Codes, keep them alive through the Night and at Dawn trade them for 1 Totem. The first player to hold 3 Totems wins. The third can only be traded while revealed.

  1. Phase 1

    DAY

    You receive as many cards as there are players. Pick one, play it face up and pass the rest to your left. The last one that reaches you is forced.

  2. Phase 2

    NIGHT

    Dusk: the reveal windows open. Then the Night card is flipped: each shield is covered by a Protection. If you don't have enough, you lose Codes.

  3. Phase 3

    DAWN

    Voluntary trade: 4 Codes → 1 Totem. UPDATE: all Protections are discarded. Codes, Totems, Chips and Infrastructure survive.

The round in pictures

Table of four. Beto is the Black Hacker and tonight he decides to reveal.

AnaBeto BlackCarlaDani
End of Day

4 cards each. Carla stole a Code from Ana with a Hack; Beto played a Firewall.

2 Codes

1 Code · Firewall

3 Codes (one from Ana)

1 Code (forced)

Night

Dusk: Beto reveals and wagers. ILOVEYOU comes up, level 2: 1 shield or lose 2 Codes.

Black Hacker cardILOVEYOU Night card

Loses 2: no shield.

Covers: the Firewall is used.

Loses 2, keeps 1.

Loses 1: his only one.

Dawn

Three rivals lost Codes: Beto's wager wins. Nobody reaches 4. UPDATE: the Firewall is discarded. The lost Codes return to the Day Deck.

Empty table.

Black Hacker cardTotem

1 Code · +1 Totem

1 Code

Empty table.

> A single Protection earned Beto a Totem. Hoarding Codes without a shield is feeding the Predator.

The 6 Hackers

Six hats, six ways to win.

Every player receives a secret Role. Revealing is a one-time decision: you gain your R Reveal Power (once) and your P Permanent Power (forever). Hidden, you are a normal player: anonymity is your power.

  • Black Hacker card

    BLACK HACKER

    > UNC1337_

    The Predator

    R Wager: if 2+ rivals lose Codes tonight, +1 Totem.

    P Interceptor: if it and 2+ rivals lose, it takes 1 Code from the deck.

  • White Hacker card

    WHITE HACKER

    > GU4RD14N_

    The Guardian

    R Conservation: of what it lost that Night, it saves 1 Code, its Totem and its XDRs.

    P Immune to Catastrophes · its XDRs persist · bonus if 3+ lose nothing.

  • Grey Hacker card

    GREY HACKER

    > GH05T_

    The Shadow

    R Zero-Day Exploit with its forced card: steals 1 Code from each rival ignoring everything, cap of 3.

    P VPS: a face-down card the thief picks blindly.

  • Red Hacker card

    RED HACKER

    > TH3_HUN73R_

    The Hunter

    R Hunt: intercepts the Totem of the Black who just wagered. No Black? Trace: +2 Codes.

    P Its Hacks go through Zero Trust (except the White's).

  • Blue Hacker card

    BLUE HACKER

    > R3SP0ND3R_

    The Shield

    R Coordinated Response: 3 Chips, or 2 + 1 to another player.

    P Covers someone else's cost with the Protections it has left.

  • Green Hacker card

    GREEN HACKER

    > N00B_1337_

    The Apprentice

    R COPY!: copies the Reveal Power of whoever just revealed.

    P Each Day it looks at the top card of the Night Deck.

The life of a Chip

Chip, blue side1 · Born

The Blue reveals: 3 tiles from the pool, blue side up. If one is gifted, it carries a debt.

2 · Waits

It stays on your table round after round. It doesn't expire at Dawn as long as you don't use it.

3a · Covers

If you decide to use it against a shield, it acts like a normal Protection: it becomes used and in the UPDATE returns to the pool.

Totem, amber side3b · Flips

When you trade 4 Codes you don't take from the pool: you flip a Chip and it is now your Totem. The debt ends.

The cards

118 cards, 15 tiles, zero language.

All the playable information is in icons. The rulebook is its translation.

Day Deck · 72 + 8

  • Code cardCODE×34 · the fuel
  • Protection cardPROTECTION×18 · covers 1 shield
  • Hack cardHACK×13 · steals 1 Code
  • AI Agent cardAI AGENT×7 · Pentest or Sentinel
  • Infrastructure cardINFRASTRUCTURE×8 · 1337 pack

Infrastructure: plugs into the GPIO

The 8 gold cards of the 1337 pack are permanent. When you install one, you plug it sideways into the GPIO pins of your Role card: that's what the connector is for. One per player.

White Hacker card
Bug Bounty Infrastructure card plugged in

Night Deck · 18 + 4

22 real threats, from False Alarm to Prompt Injection, with level 0 to 5 and a red or grey skull. Never reshuffled: it is the game's clock. Every card comes with the story of what really happened in the rulebook.

PhishingWannaCryPegasusPrompt Injection

Tiles · 15 hexes

  • TotemTOTEMamber side · 3 = win
  • ChipCHIPblue side · permanent shield
  • First-player tokenFIRST PLAYERpasses left
  • 1337 badge1337 BADGEmarks the pack cards

Review

An advanced round.

Table of five. Moisés is a revealed White (Infrastructure on his GPIO); Juan, a revealed Black with 1 Totem on his hexagon: he already spent his Reveal Power. Irving, Dani and Neo are still hidden; Neo is the second Black.

Moisés WhiteJuan BlackIrvingDaniNeo
End of Day

Moisés played his Agent as Sentinel (revealed, that's all he can do). Irving put a Zero Trust on a Code.

4 Codes · Sentinel · XDR · Bug Bounty

2 Codes · Firewall · 1 Totem

3 Codes · 1 under Zero Trust

2 Codes

1 Code

Dusk

Windows in order: the Blacks first, then the Red. All before the Night is flipped.

Already revealed. Nothing to declare.

Already revealed: he can't wager, only his Permanent remains.

Red Hacker card

2 · Reveals as Red and names Neo: he hunts the Black's wager.

Hidden. Says nothing.

Black Hacker card

1 · Reveals as Black and wagers: "2+ of you lose Codes."

Night

The card is flipped: Prompt Injection, grey, level 2. Everyone loses 1 Code; nothing protects except the Sentinel or Air Gap.

Prompt Injection Night card

Loses nothing: the Sentinel detects the trick.

Loses 1: the Firewall doesn't work against N22.

Loses 1: at Night, Zero Trust is a normal Protection, and against N22 none works.

Loses 1.

Loses 1; his wager counts the others.

Collection and discards

Neo's wager wins, Irving intercepts it; Juan's interceptor pays (he and 2+ rivals lost). Then the UPDATE: everyone discards their Protections.

Discards the Sentinel. Keeps his XDR (White) and his Codes.

Discards the Firewall. +1 Code: he and 2+ rivals lost.

Totem

Wins the Totem intercepted from the Black. Discards his Zero Trust.

No changes.

Won, but lost his Totem: the Red took it in mid-air.

Dawn

Moisés trades 4 Codes for his first Totem. This is how each table ends up; the lost Codes are already back in the Day Deck.

Totem

1 Totem · XDR · Bug Bounty · 0 Codes

2 Codes · 1 Totem

2 Codes · 1 Totem

1 Code

Revealed, empty table

The Reveal Power is once only. Juan, already revealed, doesn't wager: he only collects his Permanent. Neo, the other Black, does.

The Hunt intercepts in mid-air and only at the dusk the Black wagers. Irving waited for Neo; Juan could no longer be hunted.

Against Prompt Injection only the Sentinel works (or Air Gap). Firewall, Zero Trust and Chips don't count.

Complete rulebook

All of this, and the rest, in the PDF.

31 pages: setup, the three phases in detail, one page per Hacker, the 118 cards, the table of the 22 Nights with their true story, edge cases and glossary.